Screenwriting LogoThe True Art of Screenwriting   Blake Harris

 


 © Copyright 1991, 1999 Blake Harris.  ALL RIGHTS RESERVED

 

  Chapter Four
 

           Developing Characters and Motive
 

          Many methods and systems have been put

forward to help writers develop the main characters in

their scripts.

          Some writers will lay out all the essential

aspects of a character such as his motivation and his

background in table form.  Others will make random

notes as a character develops.  Still others will

simply think about a character until they feel they

know and understand him.  A writer should use whatever

works for him.

          Some of the greatest writers in history have

drawn their fictional characters from real people they

have known or studied.  And in a general way, probably

most of our fictional characters are composites of real

or fictional people we have previously come across.

          As a writer works on a script, the characters

often seem to take on a life of their own.  They are so

vivid in the writer's imagination that they sometimes

seem to think their own thoughts and behave in ways

that can even surprise their creator.

          It can be a little startling when this first

happens to a writer.  I remember in the first feature

film script I ever wrote--a script that was almost as

bad as a first script ever gets.  One of the main

characters died.  I had not planned this.  He was being

chased by the bad guys and they got him.  About half

way through the script I knew it had to happen to

increase the threat to the protagonist.

          But I had also grown to really like the

character.  It was almost as if I had suddenly lost an

old friend.  I was stunned for a couple of days.

People would ask me what was wrong.  I could hardly

explain that a fictional character in my film script

had died suddenly.  It was a real shock, but one that

only another writer would probably understand.

          The point is that characters are usually very

vivid in a writer's mind.  But this does not mean that

these same characters will be vivid in the screenplay.

We can know the characters so well that we forget to

let the audience in on what we understand about them.

          I've seen writers do extensive background

notes on a character.  And when you look at the

screenplay, virtually none of this is evident.  The

characters might be acting "true to character" but we

are never given a chance to really discover who that

character is--at least not the character that exists so

vividly in the writer's imagination.

          Characters have to come alive, not in the

writer's mind, but on the screen.

          This is where characterization comes in.

          Characterization is the art of externalizing

characters by events in which a person in the story

shows what he is by what he does and the manner in

which it is done.

          The audience learns about a character by

watching what he does.  But if your characters don't

act and react in a way that is designed to clearly clue

the audience in on who they are, then these characters

will remain indistinct and vague.  And your story will

be far weaker.

          Therefore everything a character does should

not only forward the plot, but should also be designed

to let the audience discover more about that character-

-and in particular, to learn the vital things that are

relevant to the story.

          Faulty characterization will destroy the

illusion of reality and make the whole film

unconvincing or contrived for the audience.

          By faulty characterization is meant not just

character inconsistencies.  Faulty characterization

also includes failing to show the audience who the

character is and what this has to do with the story you

are telling.

          Extensive background notes are not

necessarily the answer.  Instead, you have to work out

what the audience needs to know about your character in

relation to the story.  And when they need to know it.

          So developing the characterization for a

character is not the same thing as working out the

character.

          In real life it sometimes takes quite a while

to really get to know someone.  And even then, people

who we think we know well sometimes suddenly surprise

us.

          A film role written "true to character" will

not necessarily reveal who that character is to an

audience.

          You have to characterize the characters in a

script if the audience is going to clearly understand

who they are.
 

Examples Of Good Characterization:
 
 

The African Queen

Charlie Allnut feels both inferior and superior to his

prim and proper, but highly intrepid passenger, Rose

Sayer.  He is seen to be a grubby, ratty, little guy.

He politely seats Rose on board and then suggests that

they hide out for a few months as they are well stocked

with the essentials--cigarettes and gin.  Later, after

Charlie gets drunk and passes out, Rose empties all the

alcohol into the river.
 
 

Lawrence Of Arabia

Early on in the movie, Lawrence holds up a match and

puts it out with his fingers, slowly closing them on

the head of the match.  One of his fellow officers

tries it, and burns his fingers.  He asks Lawrence what

the trick is.  Lawrence answers, "The trick is not

minding that it hurts."
 
 

The Graduate

We are introduced to Benjamin at his graduation party.

He is very uncomfortable and uncommunicative,

especially about his future.  He rapidly escapes to his

room to lie down away from the guests.
 
 

Midnight Cowboy

Enrico "Ratso" Rizzo lives the life of a rat, scurrying

through the gutters of New York City, holed up in an

abandoned, condemned tenement without electricity or

heat.  He is seen through a succession of scenes to be

a "very busy" man.  He's got food to steal, cigarettes

to bum and dumb yokels to hustle.
 
 

Rocky

Rocky Balboa underneath his rough, South Philadelphia

exterior, is a very sweet guy.  He doesn't approve of

the casual racism and sexist banter of his buddies.  As

a collection man for a loan shark, he takes verbal

I.O.U.s from the people he's supposed to hurt.  He

pulls passed-out drunks into the shelter of doorways.

He lives alone with his two turtles, Cuff and Link.
 
 

                   Character Action
 

          In a novel or short story, written to be

read, characters may be delineated by long

descriptions.  The author may directly tell the reader

what the character thinks and why he thinks and acts

the way he does.

          In a good screenplay, a writer must make his

characters liked or disliked by what they do.

          The words "action" and "movement" have two

different meanings when it comes to screenwriting.

Movement is merely motion.

          Action is usually the outward expression of

inner feelings.

          Movement not put to special use remains only

motion.  When movement is the result of a definite

purpose, when there is a motive behind it, it become

action.

          Action is the stuff of which screenplays are

built.

          Your characters, for instance, cannot just

indulge in reminiscences of what they have done.  They

cannot just sit around and talk about what they plan to

do or hold witty conversation.  They must do things.

          One or two characters walking gives movement.

So does an automobile or a car or a ship or an

airplane.  But unless this movement is utilized in some

way in the plot development, unless there is a motive

or a reason for it which the audience understands, it

is merely movement and not action.
 
 

                        Motive
 

          Advice on screenwriting will often talk about

working out what your characters want or desire.  This

is a somewhat incomplete view of motive or motivation.

          No person performs an act without a reason

which seems good to him.  There must be a reason before

there is an impulse to act, although to others this

reason may seem to be absurdly inadequate.  A drunk

waving his arms frantically in the air may seem silly

unless we know that he sees a purple cow in the middle

of a busy downtown street and that he is trying to

drive the animal to the sidewalk before a car hits it.

As far as his befogged intellect is concerned, he has a

good reason.  To the bystander there is no apparent

reason and so the action seems irrational or

ridiculous.

          In a screenplay, a character's actions must

either be explained or be self-explanatory.  Otherwise

they will seem absurd to the audience.

          The reason any main character does anything

important to the plot must be made clear.  The reason

can be completely ridiculous.  But the character's

reason must be evident to the audience.  And the more

unusual the reason, the more evident it must be.

          Motivation is giving a reason for action.

This action, through the reason, then becomes important

or significant.

          Every action and the result of every action

must be explained to the audience, either by inference

or by statement of fact.

          Motivation gives interest to action through

making it understandable and therefore appreciated.

          In the film Pretty Woman, for instance,

Edward, a very wealthy businessman, picks up a street

hooker.  The film could have started out with him

cruising the street looking for action.  For the plot

he had to pick up a street hooker rather than a high-

classed call girl.  If we just saw him picking up a

hooker, this would have been very weak.  We would not

have understood why a very rich man would do this and

it would not have been very believable.  However, by

briefly first building two separate little crises, his

girlfriend leaving him and then his getting lost,

reasons were established for this wealthy businessman

to pick up and get into a conversation with the street

hooker.  Then it was established that she was no dummy.

She knew things he didn't, and in a subject about which

he felt completely helpless--cars.  Only then, and

after great hesitation, does he ask her up to his room.

Through these key points, Edward's getting involved

with a street hooker was made credible.

          Motivation goes beyond what a character wants

in life.  It involves giving a character a reason for

doing everything he does.  Only in this way does every

action and sequence of action seem realistic or

credible to the audience.  And it also has some

definite and positive bearing upon the plot.  Each

action, everything that happens, must advance the story

or plot toward its climax in a definite and positive

way.

          There is an excellent way to check whether

your plot is effectively motivated.  I call this the

because test.  You go through the character's main

actions and decisions describing them in terms of

"because."

          In the film Pretty Woman:

          Because Edward is in town to close a big

deal, there is a party in his honor.

          Because he is tense about the deal, Edward

arranges for his girlfriend to come out to L.A.

          Because he did not ask her first, she

resists.

          Because neither is treating the other the way

they want, the relationship breaks up.

          Because of the crisis, Edward leaves the

party early and alone.

          Because he doesn't know his way around Los

Angeles, he gets lost and ends up on Hollywood Blvd.

          Because he asks for directions, he meets

Vivian.

          Because Vivian's roommate spent the rent

money on drugs, Vivian is desperate for money and

offers to give Edward directions for 5 bucks.  And she

comes onto him in the car when he doesn't seem to want

her services.

          Because Edward discovers that Vivian knows

things about cars--something he feels helpless about--

he respects and likes her a little.

          Because he wants some uncomplicated sex and

company, he hires her for a hour.

          Because Vivian wants to get it done quickly

so she can get back out on the street and earn more

money, Edward hires her for the whole night.

          The whole film can be broken down this way

and one discovers that virtually everything in the plot

is motivated.  It all makes perfect sense to us that

each character does what he or she does.

          In any film that works well, each action must

be clearly explained and each motive clearly understood

if audience interest is to be maintained.

          A character who does something for no

apparent reason will seem to be illogical to the

audience.

          A character's motives must be acceptable to

the audience as reasonable and logical for that

character.
 

Examples Of Motivation:
 

Working Girl

Tess leaves Mick because she finds him in bed with

another woman.
 

Witness

John Brooker returns the boy and his mother to the

Amish community because their lives are in danger.
 
 

Pretty Woman

Vivian doesn't take Edward's offer to set her up as his

mistress because she has found her self-respect again

and no longer wants to be a prostitute.  She now "wants

it all" in a relationship.
 
 

When Harry Met Sally

Harry and Sally begin to see each other because both

are lonely and both have recently broken up with their

mates.
 
 

It Happened One Night

Peter Warne misses the bus to wait for Ellie because he

wants an exclusive story on her dramatic flight to

marry King Westly.
 
 

The Maltese Falcon

Sam Spade turns Brigid over to the law, even though he

loves her because he couldn't live with himself if he

turned a blind eye to the murder of his partner.  It

would be against his own code.  "When a man's partner

is killed, he's supposed to do something about it."

And Sam "won't play the sap."
 
 

Mr. Smith Goes To Washington

Jefferson Smith is appointed to finish out Senator

Foley's term because he is so inexperienced in the ways

of Washington that it is supposed that he will not

uncover a corrupt land deal.
 
 

On The Waterfront

Terry Malloy doesn't immediately inform on Johnny

Friendly's murder of Joey Doyle because Friendly helped

him a great deal when he was a kid.
 
 

                Conflict And Characters
 

          Only conflict which is the result of definite

motive is dramatic.  If your protagonist, your hero,

starts out to achieve something, he must have good

reasons for doing so and the antagonist, in opposing

him, must have equally good reasons for his action.

          There must be a direct objective behind these

actions.  An abstract conflict or the prolonged

struggle of a life-time is unsuitable for dramatic

purposes.  Conflict must involve a particular struggle

for some definite and worthwhile objective.

          Dramatic interest centers on some good or

admirable purpose--and the danger to that purpose.

Even in The Godfather, where the protagonists are

criminals, they are imbued with some admirable

qualities and are represented as not being as bad or

evil as the antagonists.  Moreover, Michael Corleone

starts out as a war hero and is only dragged into the

family business by circumstances.

          Conflict does not necessarily mean physical

conflict.  The nature of your conflict must always be

in keeping with the subject and the environment.

          The conflict may also be what is sometimes

termed inner conflict or the conflict in the hero's own

heart.  But in this case, both sides of this conflict

must be seen through action.  Some of the strongest

drama comes from inner conflict.

          In a strong screenplay, the entire action of

all the characters involved often grows from the

personality of the protagonist.  Other characters are

there because of what the hero attracts and what he

repels.  It is through them that many aspects of his

inner nature can be revealed.

          But there is another aspect to conflict and

characters--one that is very important to character

development.  "No man ever lived who could remain the

same through a series of conflicts which affect his way

of living," said Lajos Egri.  "Of necessity he must

change, and alter his attitude toward life."

          Whatever else results from the conflict in a

film, at least the protagonist must change in some way.

That change might simply be a bettering of material

possessions or circumstances.  The poor man might now

be rich.  A man and a woman may have found love.

          Or the change might be profound, the

character becoming a new man or woman.  Or it may

simply be a lesson learned.

          What change occurs depends on your theme and

will be a direct reflection of it.

          If your protagonist does not change in some

way by the end of your script, then the conflict has

been pointless.
 
 

                    More On Motive
 

          Man's actions are the result of his

character.  Acts are promoted by motive.  So motive is

cause and cause must always be strong enough to sustain

the effect.  Otherwise, the effect fails to be

convincing.

          A novice screenplay usually suffers from weak

motives.  Characters are made to do things with little

or no motive.  Things happen without any cause.  This

results in confusion and artificiality.  The audience

becomes bored and may even ridicule the film.

          When characters act without motive,

situations are weakened and the climax is enfeebled or

killed.

          To maintain the illusion of reality--to make

the film seem real, to make it convincing to an

audience--characters must act as a result of reasonable

human motives and not as mere puppets.

          Different characters are impelled by

different motives, for the motives of an individual are

influenced by the strength or weakness of his ideals

and by the strength or weakness of his will power.

          Weak motives make weak characters.

          Motives must be convincing.  Any tendency to

"make the characters fit the plot" without giving them

sufficient, logical motivation will weaken your

screenplay.

          Causes are frequently little things and

effects are often the big results that grow from them.
 
 

                  What Makes A Hero?
 

          The audience must be on the protagonist's

side for a film to work.

          Making the protagonist a hero type can help

to achieve this.

          But what qualities make a hero?

          One could list a large number of personality

traits that have worked to make effective screen heros-

-intelligence, wit, competence, good looks, affable

manner, uncompromising devotion and a great many more.

          However, there is one quality that stands

ahead of all the others.  That quality--rather

obviously--is courage.

          Courage is not always manifest in a

spectacular show of valor.  There are many different

kinds and shades of courage.  There is courage of

expression--saying what one honestly feels in the face

of repression.  Then again it is sometimes more

courageous to keep silent than to speak.  There is

courage of action and the courage of composure.  There

is courage of endurance, or of martyrdom, and the

courage of defiance.  There is the courage of

attainment as well as that of sacrifice.

          Bold adventure and daring enterprise when the

bullets are flying are far from the only form of

courage.

          Courage is the human quality that commands

universal respect.  A hero or heroine can get by with a

lot of other faults and yet still be admired if they

have extraordinary courage.  Look at Scarlett O'Hara in

Gone With The Wind.

          One would be hard pressed to find a

successful film where at least one character did not

display some form of courage.  Without heroic appeal a

screenplay is almost certain to fail, no matter how

well it is otherwise crafted.

          Compared to courage of character, courage in

the face of physical danger really is superficial.  It

does not necessarily arouse admiration unless motivated

by courage of character.

          It is also important to note that you should

never let a character become self-conscious of his own

heroism or take it seriously--not unless you are

creating that objectionable type purposely.
 

Examples Of Great Screen Heroes:
 
 

Rocky

He sets out to fight the champion believing he will get

beaten and hurt, but just wanting to go the distance.
 
 

Witness

John Brooker works to uncover corruption in the police

force even though it means he may be killed.
 

E.T.

E.T. gives the last of his "life force" to save his

human friend.
 

Working Girl

Tess sets out to represent herself as someone she is

not to close a big deal, putting what security she has

achieved in jeopardy.
 
 

Field Of Dreams

Ray sets out to follow his voices even though his farm

and his family's security is threatened.
 

Lawrence Of Arabia

He risks his life numerous times to unite the tribes

and help the Arabs achieve their own country.
 
 

                  Action And Reaction
 

          One key difference between a stage play and a

film is that what the audience sees in a movie is far

more controlled.

          In film, the writer, director and editor

determine exactly what the audience sees, for how long

and when they see it.  The use of long shots, medium

shots, close shots and extreme close shots means that

the audience is getting exactly the information that is

intended for them to get and exactly when it is

intended that they get it.

          This makes reaction far more important to

spell out in a screenplay.  For the only reaction the

audience will see is that which is deliberately shown

them.

          Screenwriter Dudley Nicholas (Stagecoach, The

Informer, etc.) first proposed the idea that the stage

was the medium of action while the screen was the

medium of reaction.  He maintained that it was through

identification with the person being acted upon in a

film (and not the person acting) that a film builds up

its oscillating power with an audience.

          At the point of any emotional crisis in a

film, when a character is saying something which

profoundly affects another, it is usually to this

second character that we cut.  That cut does not have

to be spelled out in a script.  But often the person's

reaction needs to be at least indicated.

          But there is more to effective use of

reaction.

          The reaction, cleverly extended, can create

stronger scenes.  For it is frequently the reaction

rather than action which will most deeply move an

audience.

          In Noel Coward's In Which We Serve there is a

scene: An officer is writing a letter to his wife when

the radioman enters and tells him his wife has died.

The reaction was continued to the point where the

officer goes up on deck and drops the letter into the

sea.  This extended reaction allowed the audience to

feel much more for the officer.

          In characterization, it is not just actions

which reveal who a character is.  Reactions are also

part of characterization and in fact often may be more

revealing than actions.

          In creating scenes that have impact, a

screenwriter is weaving a tapestry of action and

reaction.  Both are important.
 

Chapter 5

Table of Contents

Glossary