Screenwriting LogoThe True Art of Screenwriting   Blake Harris

 


 © Copyright 1991, 1999 Blake Harris.  ALL RIGHTS RESERVED

 
 Chapter Five
 

                 Creating Great Plots
 

          Developing a plot means far more than merely

adding plot factors to the original theme.

          Good plotting is a skill that is developed

through practice.  A very experienced screenwriter

develops his plots almost unconsciously.  He is not

necessarily gifted above others, but he has developed

so many other plots, with a variety of combinations,

that he will know instinctively the lines along which

to develop any given type of story.

          At the same time, he will not accept the

first development that comes to him unless, after

experimentation with other possibilities, he is

convinced that this is best.

          A screenwriter, then, has to train himself to

be an excellent "plotter."  This can be practiced as

interesting little mental exercises.  No plotting

practice will be wasted.

          In exercises to develop plots, a student

should start with simple themes first--those that could

almost be plotted in one's head.

          But at the same time, don't expect the

plotting of a good major motion picture to take only a

few hours--not one that you are going to ask a studio,

a producer, or investors to spend millions of dollars

to make.

          Aristotle defined plot as, "The arrangement

of incidents."  But in a modern context, the plot might

better be thought of as the plan of your script.

          Plot is the scheme, plan or action of the

story.

          Talking dramatically, a plot shows, by means

of visible action, a soul in his or her hour of crisis,

what brought about the crisis, what constitutes the

problem, and how it is solved.

          When it comes to plotting, a screenwriter is

like a watchmaker.  In a watch--at least the old

fashioned wind-up kind--every part was necessary to the

whole.  No tiny piece of its mechanism could be left

out and nothing could be added.

          The same is true of a well-built plot.  The

writer works to adjust the different parts of his plot

mechanism.  He throws aside anything which would be

detrimental to the whole.  He searches and plays around

with various pieces until they fit together perfectly.

And behind all the different pieces, big and small, is

the theme--the screenplay's purpose, its incentive--

which is like the mainspring of the watch.  It drives

all of the plot's action.

          The elimination of the inconsequential, that

which does not fit into the pattern and that which does

not contribute to making the whole work is the rule of

dramatic technique.

          Development of the plot may be divided into

two classes: the expansion of the main theme and the

invention of sub-plots or complications.

          However, a sub-plot must always contribute in

a very real way and enhance the main theme.  Otherwise

you are writing two different scripts with two

different stories that just happen to involve some of

the same characters.
 

                Building Blocks Of Plot
 

          The building blocks of plot are incident,

situation, crises, climax and ending.  Understanding

the difference between incident, situation and crisis

will help you to construct plots more easily.  And your

plots will tend to be more effective.

          An incident is a happening of minor

importance--a subordinate action or event.  Life is a

succession of incidents.  So is drama.  But right here

we have one key difference between life and the art of

the screenplay.  Life and its incidents are frequently

haphazard, accidental, scattered and lacking in

significance.

          In building a screenplay we must assemble a

succession of incidents, each of which has a

significant meaning and a direct or indirect bearing on

the whole structure.

          For dramatic purposes an incident is a

happening of minor importance that usually leads up to

or points to something of greater importance.

          A dramatic situation on the other hand is a

serious predicament confronting a character.  It is a

point in a story where the conflicting elements have

come into collision and a character faces an obstacle

to be overcome, a difficult choice to be made, or a

change that must be suffered.  It may involve a

conflict between two or more characters, a conflict

with the elements, or a great inner soul struggle.

          To become effective a situation must be given

expression by outward action.

          To illustrate, let us look at the first 10

minutes of Working Girl--a very well constructed film

which owes much of its impact to this fact.  The basic

conflict of the film is between Tess, a secretary who

is trying to become a trader or executive, and her

bosses who won't give her a promotion despite her

ability.

          The film opens with a magnificent helicopter

shot of the ferry crossing New York harbor.  On the

ferry we move in on Tess and her girlfriend.  The

girlfriend holds a cupcake with three candles on it and

sings "Happy Birthday."  When asked if she made a wish,

Tess says yes in a way that tells us she is longing for

something.  We cut to the two women walking amongst the

crowd heading to work.

          Tess is then seen coming into the large

trading office where she works.  She answers the phone

at her desk.  It is a client who is nervous about some

stock.  Tess knows it is alright--she was the one who

told her boss to sell the stock short--but she runs to

get her boss because the client "doesn't want to hear

it from a secretary."  Her boss is in the bathroom and

Tess goes in and hands him some toilet paper.

          We then cut to closing time.  The stock has

gone down--Tess called it right, though her bosses

really don't seem to understand why it went down.

Immediately upon this, one of her bosses tells her she

has been turned down for the entry program again.  But

he says she might have a chance in the arbitrage

department.  He has set her up for drinks with Bob who

works in arbitrage.

          We cut to Tess on the ferry that night.  It's

late and she sits alone on the deserted deck.  She is

depressed.  She arrives home to a surprise birthday

party (she has just turned 30) with a gang of friends.

We cut to Tess dressing in sexy underwear her boyfriend

has given her for her birthday while he waits in bed

for her.  Tess complains that just once she would like

a present she could wear outside the apartment.

          All these above are incidents.  At no point

during this first 10 minutes have the conflicting

elements come into collision.

          These incidents have established many things

about Tess--the sort of person she is, her relationship

with her boyfriend, her job, her ambitions and the

predicament she is in.  They lead up to the first

situation:  Tess in a limousine with Bob who is

snorting cocaine.  She is getting increasingly wary

that this might be another set up.  Bob starts coming

onto her in a very crude way and puts on a porno tape

"by mistake."  She finds out that there isn't really a

job in arbitrage, drenches Bob in champaign and gets

out of the limousine on a freeway despite the rain

outside.  Here we have Tess and the executive world

coming into collision.

          Then the situation moves to the crisis.  Tess

storms in to work late and types a message on her

computer that her boss is a pimp.  This flashes onto

the stock quotes screen before the whole office which

breaks out in laughter.  Tess marches out.  Her boss

grabs her computer keyboard trying to cancel the

message.

          We next see Tess being reassigned for the 3rd

time within the company.  She is given her last chance.

If her new boss complains about her, she's out.

          We see from the above that aside from helping

to build a situation, an incident may be used to reveal

character.  An incident can be used to show a

character's state of mind or an emotion.

          In building drama, the screenwriter must

choose incidents directly necessary to the carrying out

of his purpose.

          Every incident in a screenplay must have

value in the development of the whole.

          In addition to the uses which have been

mentioned, incidents can be used to introduce bits of

comedy or humor.  Incidents may also serve to reflect

the setting, locale, or "local color" of a scene or a

sequence of scenes.

          A novice screenwriter is advised to spend

much time in his study of incidents--observing them in

real life, and perhaps making notes of interesting ones

which are particularly revealing of character or a

setting.
 

                  Dramatic Situations
 

          A situation has a special meaning in the

context of dramatic construction.

          A dramatic situation is a point in the

screenplay where the conflicting elements have come

into collision and a character faces an obstacle to

overcome, a difficult choice to be made or a change

that must be suffered.

          It may involve a conflict between two or more

characters, a conflict with the elements or a great

inner soul struggle.  To become effective a situation

must be given expression by outward action and the

issue at stake must be vital and significant.

          The situation begins the moment the

predicament is revealed.  It rises to a crisis (the

moment of greatest dramatic height) and ends when some

act gives either temporary or permanent relief.

          The element of situation in a screenplay must

be the logical, natural and seemingly inevitable result

of the conflict.  The conflict stems from the motives

or beliefs of the protagonist and antagonist.

          For this reason, it is necessary to give

careful thought to characterization while building

situations from a succession of incidents.
 

              Crisis, Sequence And Climax
 

          A crisis is that point or portion of the

situation in which the conflicting interests or desires

meet and demand immediate change or adjustment.  A

crisis is the highest point of suspense in a situation.

          If there is only conflict and struggle with

no necessity for an immediate decision, the state of

affairs has not reached a crisis.

          One situation and its crisis will not make

much of a feature screenplay.  One might get by with

three situations and their crises.  But that is still

pretty sparse for a film that is going to last 2 hours.

          The fashion in recent years of using the

three act structure as the model for plot construction

has led many novice screenwriters to think of including

only three major "plot points" or turning points where

the plot shifts--one at the end of each act.  But each

crisis is actually a turning point of sorts.

          There must be a sequence of situations, each

situation building to a high point or crisis and each

succeeding situation growing naturally and logically

out of the preceding one.

          Finally the sequence of situations must

culminate in a climax.  The characters pass through one

situation after another and there is temporary relief

after each crisis, but there is no final decisive

solution until the climax is reached.

          To make this clearer, let us assume that

someone starts out to get something he wants.  He

encounters one obstacle after another.  Each obstacle

seems more insurmountable than the preceding one but

gradually the character succeeds in overcoming each

obstacle one by one.  He finally arrives at the goal

that he has set out to reach.  Each of these obstacles

represents a dramatic situation.  The apex of each

obstacle represents its crisis.  The final goal

represents the climax.

          This very simplified outline merely serves to

show how we must progress from one situation to another

until we arrive at the climax, which ends the suspense

and satisfies the curiosity of the audience as to which

contender or which faction will win.

          In creating drama there must be much more

than the mere competition between two individuals for a

given point or toward an eventual goal.  Other

characters must be introduced and there must be plot

and counter-plot (which will be discussed later.)
 

                        Climax
 

          The sequence of situations must lead to an

eventual and final crisis, followed by the climax of

the whole story.

          The final crisis is the last point of doubt--

the climax is the point at which he succeeds in winning

her (or whatever) and where all doubt is removed.  But

to hold the attention of the audience, there must be a

sequence of obstacles--situations--before he arrives at

the climax.  Each situation grows through conflict into

a crisis.

          The word climax refers only to the point of

solution of the final and supreme crisis of the entire

screenplay.  Here all doubt is removed and all

questions are answered.  Each situation growing into a

crisis leaves doubt in the minds of the audience as to

the final outcome.  This is satisfied and explained in

the climax which follows immediately after the final

crisis.
 

                        Endings
 

          When we have passed the climax, we descend

into a satisfactory ending where any loose ends are

rapidly tied up and where the audience is satisfied

that the story has ended.

          This is always best if it is brief.
 

                       Structure
 

          William Goldman says "the single most

important lesson to be learned about writing for films"

is:
 

              SCREENPLAYS ARE STRUCTURE.
 

          Every screenplay has a beginning, a middle

and an end.  Confusion with this and the 3 Act

Structure has resulted in a lot of terrible screenplays

which seem to take forever to get started.

          In one of the first comprehensive textbooks

on screenwriting, Epes Winthrop Sargent said: "The

statement of the question is the start of the play, the

solving of the problem the middle action and the reply

the climax or end."

          He showed a plot outline broken into

Beginning, Middle and End:

BEGINNING

George wishes to marry Agnes.  (Object)

John is his rival.  (Obstacle.)

MIDDLE

The father favors John.  (Struggle and suspense.)

Struggle because the father's favor improves John's

chances, and suspense because we fear that the odds

against George's success have become too great.
 
 

George and Agnes quarrel.  (Struggle.)  George now has

to overcome this additional handicap and so fight

harder.
 
 

Agnes turns to John.  (Suspense.)  Will Agnes marry

John or forgive George and restore him to favor?
 
 

George loses his fortune.  (Suspense.)  How will this

affect his chances of winning forgiveness from Agnes?
 
 

John inherits money.  (Struggle.)  This adds additional

difficulties that John must overcome.
 
 

Pitying George, Agnes forgives him.  (Struggle.)  Since

an obstacle has been overcome.
 
 

The father's opposition to George grows stronger.

(Struggle.)  This obstacle has been more pronounced.
 
 

George and Agnes elope.  (Struggle.)  They will

overcome the obstacle of opposition by outwitting the

father.
 
 

The father and John give pursuit.  Suspense

predominates here, as the viewer fears that the elopers

will be overtaken and the union prevented.
 
 

END

George and Agnes are married.  (Climax.)  The object is

obtained.
 
 

The father forgives them.  Falling action and the end

of the play.
 
 
 

          Notice that the beginning and end are

relatively short.

          In more recent times, the three act structure

of the theater stage play has been transported over to

feature film as a workable theory of proper structure.

But in the translation--and in an effort to get some

kind of formula that fit every successful feature film-

-the three act structure in some texts was watered down

to describe Beginning, Middle and End.  But as Act I

and Act III were supposed to be about 30 minutes each,

this led novice screenwriters to have long beginnings

with a lot of establishment before the story really got

rolling.

          "The three-act structure is the form that I

grew up in the theater with," said screenwriter Paddy

Chayefsky.  "You present a situation in Act I, and by

the end of Act I the situation has evolved to a point

where something is threatening the situation.  In Act

II you solve that problem, producing a more intense

problem by the end of Act II.  In Act III you solve

that problem, either happily or unhappily, depending on

whether you have a comedy or a tragedy or a drama.  You

work out the final solution accordingly.  It sounds

nice and pat, but it never really works out that way.

Nothing ever works that easily."

          In other words, structure is not a formula

thing.  Every effort to make it a precise formula moves

one toward writing formula movies.  Formulas can work,

up to a point, but one is also charged with the task of

structuring one's story in the way that will work best.

          If a film grabs the audience's attention

almost immediately, if it builds, if there are several

crises that increase the suspense and our concern about

what is going to happen to the protagonist, if the

final crisis and the climax are more tense or intense

and more riveting than the previous events leading up

to them--well that screenplay is well structured.

          If it is 3 acts or 5, it will still work.

          The framework of structure is beginning,

middle and end.

          The building blocks of structure or plot are

incidents, situations, crises, climax, and resolution.
 
 

                      Beginnings
 

          You should begin your script at the point

which will arouse interest and induce some degree of

suspense.  Lajos Egri talks about beginnings in terms

of "point of attack."

          In writing about live theater, he says, a

play might start exactly at the point where a conflict

might lead up to a crisis.  Or it might begin at the

point where at least one character has reached a

turning point in his life.  It might start with a

decision which will precipitate conflict, or where

something vital is at stake.

          This advice can equally be applied to film.

You want to introducing the basic conflict or struggle

of the script, or at least foreshadow it.

          Rarely does a film start at the real

beginning of the story.  Usually many things have

already happened earlier which have led up to the point

where the film opens.  Things that have happened that

lead up to the point the film starts are sometimes

referred to as the backstory.

          The beginning of your film may be quiet, or

it may be tense.  That depends upon the nature of your

theme and the plot and the frame of mind you want your

audience in at the start.  It depends too, upon the

sort of contrast you wish to make.

          Plot development, like character development,

must have contrasts.

          In the beginning then, some of your main

characters are introduced, their relationship to each

other are established, and the conflict must be joined

in some fashion.

          This must be accomplished through incidents

which lead up to the first dramatic situation.  Do not

bring in any unnecessary details--only the things the

audience needs to know immediately.

          "The elimination of the inconsequential" is a

rule of dramatic technique and screenwriting.  It is

especially true of the beginning.
 

                      The Ending
 

          When we have passed the climax, we descend

into a the ending.

          The ending must satisfy the audience that the

story has ended.  To do this, it must wrap up any loose

strings.

          William Goldman put it very succinctly:

"Endings, frankly, are a bitch.  A proper ending for a

film is one in which an expectation is fulfilled for

the audience.  But once they get a sense of it coming,

often they are ahead of you.  You don't have to rush.

But you must never waste even a single shot--because I

think the ending requires the most delicate and

thoughtful writing of any part of a movie."

          You can't leave things up in the air.  You

can't leave an audience wondering what happened next.

If they are doing that, the story isn't finished in

their minds and this will bother most people.
 

                  The Dramatic Triad
 

          One of the laws of classical drama was the

"Dramatic Triad."

          This said that there must be three elements

in one or another combination.

          A screenplay with only two characters could

not be dramatic unless there were some external

influence, emotion or object of attainment which

precipitates the struggle between the two.

          Where one man seeks to win one woman, even if

there is no other lover or rival on the scene, the

feeling which prompts her to resist or which prevents

the fulfillment of their love forms the third side of

this triangle.

          The Dramatic Triad is essential to the drama

of a screenplay, for with only two elements in a

struggle, and with both sides roughly matched, there

would only be a deadlock.  It is the fluctuating third

element which creates the surprise and vitality which

maintains suspense.

          Even in a screenplay like Lawrence Kasdan's

The Big Chill where there are far more than three main

characters, there really were three main elements from

which the drama sprung.  There were the memories of the

group as it existed in the past, there was the death of

one of the members, and there was the present day

group, which actually had ceased to be a group.
 

                  Clarifying Suspense
 

          There seems to be a certain amount of

confusion about what suspense is, even amongst those

who have studied numerous texts on screenwriting.

          In the dictionary, suspense has several

meanings: Suspense: 1) The condition of being

suspended.  2) The state or quality of being undecided,

uncertain or doubtful.  3) Anxiety or apprehension

resulting from an uncertain, undecided, or mysterious

situation.

          When people talk about suspense in film these

days, they generally are talking about the third

definition--the nail-biting, sit-on-the-edge-of-your-

seat brand of suspense.  A film is said to be

suspenseful if it makes the audience highly anxious

about the outcome.

          In actual fact, however, while appropriate

and very desirable in many films, it is the second

definition that is meant when it is said that every

story must have suspense.

          We've said that without suspense, you don't

have a story.  That means that if the outcome of the

struggle in your film is not clearly undecided,

uncertain or doubtful throughout, you aren't plotting

effectively.

          Suspense is the result of well balanced

conflict.

         The audience picks the person or persons it

wants to win in a conflict, but it also wants a run for

its money.  So there is a give and take in a well

constructed plot.

          The protagonist wins a little and loses a

little in the conflict, all the while continuing to

demonstrate to the audience that he is worthwhile and

deserving of their support for him.

          In sustaining suspense never allow the final

outcome to become obvious or apparent, for the moment

the audience "sees through" a story, interest is

lessened or is lost.

          Suspense is much stronger than expectation.

We may say that expectation is the hope that something

will happen.  Suspense is the fear that something may

or may not happen.

          There should be great doubt about the outcome

of your story.  Given an equal balance between two

possibilities, the greater the doubt, the greater the

suspense.

          "Suspense cannot be maintained unless the

audience is deftly kept in eager desire to know how it

ends, and not quite sure of what is going to happen

next, or how that happening is going to be met and

treated by the characters," wrote Eustance Hale Ball of

silent films in 1915.  "Yet, the audience must be

permitted to see a trifle more of the various movements

of the characters than they do themselves; to judge,

with an inward appreciation of their own cleverness,

somewhat of the finale; to understand motives and

actions which cause misunderstanding among the

characters themselves.  This is the supreme trick of

pleasing an audience, the artistic unfolding of the

story in such a way as to let them peep a little way

ahead, to see a little way back, and yet hang on

tenterhooks to know just `how' and `when' and `who'

will win the victory."

          It is no less true today than it was in 1915.
 

Chapter 6

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