
© Copyright 1991, 1999 Blake Harris. ALL RIGHTS RESERVED
Chapter Eight
Cinematography
for Screenwriters
Screenwriting students are often told to
think visually. This is good advice. But it might be
even more correct to say, "Think cinema."
Modern practice calls for specific camera
angles and shots to be left largely up to the director.
Directors (and therefore producers) do not want scripts
filled with camera shots specified. Only if it is
important to understanding the action should a camera
shot be put in a script.
However, this does not mean that a
screenwriter should not understand something about
cinematography.
Screenplays are often described as blueprints
for films. Imagine an architect trying to draw a
blueprint for a building without knowing anything about
the materials it was to be constructed from.
To effectively design a script, a
screenwriter should know something about cinematography
and editing. Only then can he write knowledgeably for
the medium.
Film Is
Shot By Shot Storytelling
A film is composed of many shots.
For the cinematographer and editor, the job
is to pick the right shots which will, at any given
moment, best convey the story clearly to the audience
as well as heightening the impact of the action and
characters.
In choosing any particular shot, there are
two factors to consider: the type of shot in terms of
the area to be shown and the angle or viewpoint of the
shot.
In a script, the screenwriter will very
occasionally have to specify both of these to make
clear his vision. But he should do this only when
absolutely necessary for the simple reason that
directors tend to ignore camera cues in a script and
think the writer is trying to do their job for them.
However, as mentioned previously, the writer
can write his scene descriptions in such a way as to
suggest the cinematographic treatment of his action.
And doing this will help the reader better visualize
the film.
So thinking visually is only part of a
screenwriter's skill. He must also be able to think
cinemagraphically.
This condenses action down to a shot by shot
telling of the story. When you visualize the action,
consider how the camera can show this action. And then
write your scene descriptions so they capture the
flavor of this.
Learn to think cinemagraphically in
visualizing your scenes.
#####
Take a look at the scene description
previously mentioned from Doctor Zhivago:
INT. CATTLE CAR -- NIGHT
The red-hot stove in the cattle car sheds a cheerful
glow on the filthy straw which is trampled and sticky,
strewn with garbage. In the straw lie sleeping
figures, fully clothed under ragged blankets and coats;
hairy faces, mouths agape; men, women and children
mixed promiscuously. The scene gives the illusion of a
sort of basic comfort; we feel at any rate the
passengers must be warm enough. Filthy cooking
utensils swing and slop in the movement of the train.
[(c) Copyright 1965 Metro-Goldwyn-Mayer, Inc., New
York, New York]
This scene description suggests many
different shots. A long shot of the whole car. Close-
up shots on cooking utensils and on the faces of the
sleeping passengers.
No shot is specified. Yet we get a feel for
how this scene could be shot. The vivid images that
the director might capture are clearly conveyed to the
reader.
Types Of Shots By Area
Where a camera is placed in filming the
action and the characters determines the amount of area
shown to the viewer as well as the image size.
Types of shots are first specified by where
the camera is placed.
An EXTREME LONG SHOT (ELS) captures a very
large area from a great distance. It is used to
establish a locale, especially when the view is grand
and impressive. A city skyline and the panoramic
desert and mountain scenes in westerns are frequently
used examples of the Extreme Long Shot. They are often
used in opening shots of a film to help capture
audience interest and to establish the setting of the
story. They are also used as a transition to a
different part of the story.
The LONG SHOT (LS) orients the audience to
the general scene of action and reestablishes the scene
of action after a number of Medium and Close Shots. It
might take in the entirety of a room, the outside of a
house, someone walking down a street. Usually when
action is occurring inside a building, a quick
establishing Long Shot of the exterior of the building
helps to orient the viewer to where the action is
taking place.
The MEDIUM SHOT (MED SHOT or MS) usually
shows characters from just below the waist or just
above the knees. Two or three characters are sometimes
filmed together in a Medium Shot. These are also
sometimes called a Two-Shot (with two characters) or a
Three-Shot (with three characters). Arrangement of
characters and lighting of a Medium Shot can make one
character more predominant than the others.
For instance, if one character is angled so
he is facing the camera more than the other character
(who is more in profile), the one angled more toward
the camera will dominate the scene. So while there
many be two or three characters, the audience's
attention can be subtly focused on one of them as the
center of interest.
In filming conversations, the director and
editor can cut back and forth between two Medium Shots,
each one favoring the character who is talking at the
moment.
The CLOSE-UP (CU) or CLOSE SHOT selects a
small portion of the action in a scene and shows it
full-screen size. It can capture a small scale action
such as loading a gun. And it can capture facial
expressions, giving more impact to the actors.
Close-Up shots are actually broken down
further. A MEDIUM CLOSE-UP will show a character from
about midway between the waist and shoulders to above
the head.
A HEAD AND SHOULDER CLOSE-UP covers from just
below the shoulders to above the head.
A HEAD CLOSE-UP shows just a persons neck and
head.
A CHOKER CLOSE-UP shows just below the lips
to above the eyes, but not the whole head.
An EXTREME CLOSE-UP shows small objects or
sections of objects in great detail. A bullet being
put in a gun might be shown as an Extreme Close-Up.
The viewer would not see all of the gun. Also focusing
on a single feature of a person such as his eyes or
lips would be an Extreme Close-Up.
The OVER-THE-SHOULDER CLOSE-UP is frequently
used in feature films. This is a Close-Up shot of one
person shot over the shoulder of a second. Directors
and editors can cut back and forth between two Over-
The-Shoulder Close-Ups during a conversation.
In writing your script, you may call for a
close shot simply by saying:
CLOSE ON THE GUN
Or:
CLOSE ON BILL
Point Of View Shots
POINT-OF-VIEW CLOSE-UPS are usually filmed
with the camera positioned at the eye-level of the
character whose point of view is being taken. A tall
man looking down at a small boy would have a P.O.V.
Close-Up angled down on the small boy.
Subjective Close-Ups are filmed with the
camera at the eye-level of the characters being filmed.
By subjective is meant a shot which seeks to
get the audience further involved by making the
audience a part of the action. A rollercoaster ride,
where the camera captures what the audience might see
if they were on it would be a subjective camera angle.
Most of a movie is usually filmed from an
objective viewpoint, as if the audience is on the
sidelines looking on. People appear unaware of the
camera. They never, for instance, look directly into
the lens as this would give the audience the impression
that the character is suddenly looking at them.
The POINT-OF-VIEW (P.O.V.) shot is actually
not a true point of view. If two characters were
looking into each other's eyes, a true P.O.V. shot
would have a character looking into the camera lens the
way news broadcasters do. The audience would suddenly
feel that the person is looking at them.
So instead, a P.O.V. shot is positioned at
the side of the character whose point of view is being
represented. In this way, the audience still maintains
the feeling that they are an observer looking on, and
not an actual character in the action. A P.O.V. shot
is as close to a subjective camera angle that one can
come and still maintain objectivity. It allows the
audience to identify more with a character and yet does
not have the jarring effect that a true subjective
camera angle causes for the audience because it tends
to make them suddenly aware of the camera.
You want to get the audience emotionally
involved with a story and P.O.V. shots help to achieve
this. At the same time, with P.O.V. shots, the viewer
is not asked to become actively involved with the
characters the way subjective camera angles demand that
they do.
To understand this jarring effect, imagine
that a group of characters were staring suspiciously at
one character. A subjective camera shot would show
this group of characters staring directly into the
camera lens. As a member of the audience, you would
feel that they were staring at you. You have switched
places with the character whom you had just seen in a
previous shot. That is startling and doesn't work well
in most circumstances.
So making it a P.O.V. shot, the audience sees
almost what the character sees, but doesn't suddenly
find that they have switched places with the character.
Entire films have been shot with subjective
camera angles. But in this case, the audience never
sees the protagonist unless he is looking into a
mirror. This is not what audiences are used to,
however, and it doesn't necessarily get the audience
emotionally involved with the story. And that is what
you are going for as a screenwriter--the emotional
involvement of the audience.
Camera Movement
In filming, the camera can be static or it
can be in motion.
There are various descriptive terms which
describe this motion.
A PAN shot has the camera swinging
horizontally while remaining in one fixed location to
follow some action. A shot of a plane touching down on
a runway and moving along the runway might be handled
with a Pan Shot.
A TILT shot has the camera tilting up or down
while filming in a fixed location so that the lens
moves through a vertical plane. A shot taken from a
fixed position on the ground and moving up a tall
building would be a TILT shot.
A camera can also be placed on a dolly--a
camera mount on wheels. Often, tracks are laid down
for the camera dolly to move on. This is called a
TRACKING SHOT.
The camera can also be mounted on a crane.
This allows the camera position to move up and down,
sideways, and to or away from the subject all at the
same time, all while the camera is continuously filming
a shot. This is called a CRANE or BOOM SHOT.
Tracking and Crane shots are more expensive
to make. Tracking shots usually take more time to set
up. And a crane must be hired for a Crane Shot.
Unless there is an important reason for having such a
shot, you are better not calling for these in your
script.
The camera can also be mounted in a helicopter,
giving an AERIAL or COPTER SHOT. You wouldn't have
many of these in you script, again for expense reasons.
Miscellaneous
Calling Of Shots
The INSERT is a full-screen Close-Up of
printed matter such as a letter or newspaper that can
be read by the audience. INSERTS should be specified
in your script so that it is clear that the audience
can read what is being shown them.
The DUTCH ANGLE is a shot where the camera is
tilted so that vertical lines are at an angle. A
person standing would not be perpendicular when this is
shown on the screen. They might be used to provide
P.O.V. shots of a person who is drunk or mentally
unbalanced. They might also be used in a montage for
effect. A screenwriter would rarely have need to call
for a Dutch Angle shot.
In covering some complicated action, a writer
might call for a SERIES OF SHOTS and then describe what
each shot shows. For example:
SERIES OF SHOTS
A) Police car turns sharply into ally.
B) Drunks in alley scatter when they see the oncoming
police car.
C) The villains on the roof above prepare to fire
an anti-tank rocket at the police car.
D) etc.
The same format is used for the MONTAGE.
There is sometimes a confusion between a series of
shots and a montage. A montage, in British and
American definition and usage, is a series of shots
which quick impressionistic sequence of disconnected
images. Montage shots are not connected by subject
matter or action, but rather by theme or feel. A
montage operates on a different plane of reality from
the straight narrative series of shots and is almost
always accompanied by music.
A montage might be used to capture the
character of a city by showing buildings, different
unconnected people going about their business, and so
on. A montage might also show troops in general going
into battle in a war film.
You might also call for high-angle and low-
angle shots on occasion. In a high-angle shot, the
camera tilts downward. (It doesn't mean that the
camera is necessarily high up. The angle is in
relation to the subject being filmed.)
In a low-angle shot, the camera is shooting
upward.
High-angle shots are useful to present
characters who are dominating or authoritarian. A low-
angle shot can help to portray a character as beaten or
degraded.
Low-angle shots can also position characters
against the sky and otherwise intensify dramatic
effect.
You normally would not specify low or high-
angle shots in a script. This, like other shots, would
be determined by the director. But there may be an
occasion when you want to specify a shot to accurately
communicate an image. Or you can suggest the angle in
description.
For example, you might write:
Tom stares off into the distance, his weather-beaten
features profiled by the billowing clouds in the sky.
This would suggest a low-angle shot.
Writing In Master Scenes
Theatrical films and television programs
which are filmed with a single camera are generally
filmed using the master scene technique.
In this, a scene is first filmed in one
continuous take. A single shot takes in the whole
scene from beginning to end.
Then portions of the scene are repeated and
filmed again to give the editor closer shots which he
can intercut with the master scene.
The alternative is to use a number of cameras
to film the action from different angles all at the
same time. This might be done in a theatrical film for
a spectacular bit of action which could not be easily
restaged--such as a building blowing up.
A third method using just one camera is to
break a scene down to exact shots beforehand. Using
what is called the triple-take technique, the action is
overlapped at the beginning and end of each shot so the
film editor has a little leeway with his cut. Even so,
there is little room for error using this method, which
is why most directors today tend to mostly use the
master scene technique.
A modern screenplay is written in master
scenes. For the writer's purpose, all the dialogue and
action taking place in one setting at one time comprise
a master scene.
So while the director, cinematographer and
editor are thinking in shots, the writer is mostly
thinking in terms of scenes. But this doesn't mean
that he is ignoring shots.
There is another aspect to a writer's
thinking in terms of master scenes. In a good film,
every scene works as a scene. It is usually
interesting and dynamic in itself, complete with a
beginning, a middle and an end.
In novice scripts, you will sometimes see
many scenes where characters are just getting from an
earlier scene (which is important for the plot) to a
later scene (which is important to the plot). These
in-between or tie-together scenes are frequently weak
and uninteresting and this greatly lessens the impact
of a script. The audience during these scenes find
themselves waiting for something to happen and will
become conscious of this waiting. This is one thing
that you usually don't want. Your aim is audience
involvement and holding the audience's attention from
start to finish.
To do this, as we have covered earlier, every
scene should have a specific purpose and should play a
direct part in forwarding the plot and developing the
characters. But it should be dramatic in itself and
should work to further involve the audience in the
characters and the story. If one watched a scene from
a good film on its own, out of context, one would
probably still find the scene interesting and moving.
When writing a scene, always ask yourself if
the scene works as a scene, quite apart from the role
it plays in the whole.
Great scenes make
great motion pictures.
Continuity
In the early days of motion pictures,
shooting scripts were sometimes called continuity
scripts. This is because they consisted of the plan
for shooting a script so that continuity was maintained
for the audience.
Continuity is the way a film is shot and cut
together so that, for the audience, it will have the
appearance of a smooth, logical flow of action.
As soon as the continuity is not maintained,
this will distract an audience and lose their
attention. A film with good continuity is designed to
attract and keep the audience's attention.
For the director,
the cinematographer and the
editor, action must be planned in a series of shots
which make up a sequence. These shots must cut
together so that edits are not jerky or jarring to the
audience.
While this is not a major concern of the
screenwriter, it is nevertheless to your advantage to
understand at least a few of the rudimentary rules of
continuity:
1) The time frame of a movie must be preserved for the
audience. Flashbacks (or the occasional flashforward)
must be filmed in such a way that the audience knows
there has been a shift of movie time. They must
immediately realize that they are not in the present
movie time, but in some other time. Flashbacks should
generally be used sparingly, if at all, because they
disrupt the film's time.
2) The space continuity of the film must also be
preserved. This includes establishing and then
maintaining screen direction. A car seen traveling
left to right on the screen can not in the next shot be
traveling right to left. The audience would interpret
this as the car having turned around and headed back in
the opposite direction.
If one had two groups headed towards each other, one
might have one traveling from left to right and the
other traveling from right to left. The audience would
interpret this as the two groups heading towards each
other.
Similarly, someone facing toward the left cannot, in
the next shot, be facing toward the right if they are
supposed to be in the same position. This will jar the
audience and cause a slight bit of confusion.
3) Cuts must be matched in terms of actor positions,
looks and movement so that the audience does not notice
these cuts. A minor mismatch may go unnoticed if the
camera has shifted angle as well as position. Editors
will often try to cut on action rather than static
shots, as the motion will sometimes help to mask a
slight mismatch.
Editors will also use a technique known as the cut-
away. In this, an editor cuts to something which was
not a portion of a previous shot. Then cutting back to
the character again does not have to match the previous
shot on the character and the audience will not notice
the jump.
Cutting from a long shot to a close-up also allows a
certain amount of "cheating."
The size of the image and the angle of the
camera have a great deal to do with acceptable
continuity. A cut between one image to a very similar
shot of the same image with only a slight change in
size will be noticed by the audience. There is
insufficient contrast between succeeding images to
allow for a smooth transition.
The same principle applies to a change of
angle between two shots cut together. Cutting from a
medium shot to a close-up usually requires a change of
camera angle to cut smoothly. Otherwise the image will
seem to jump to the audience.
In a more general sense, a script has to
maintain continuity by following a logical sequence.
When you specify cross-cutting between two
different scenes, this must be done to increase the
impact, tension and contrast. The action in the two
scenes obviously must relate in some way. Otherwise,
the cross-cutting will just be distracting.
If you think in sequences, you will tend to
write a script where continuity is preserved and which,
therefore, allows the audience to become involved with
the story.
Editing
"Editing is the foundation of film art," said
Vsevolod Pudovkin, one of the most influential pioneers
of motion pictures. That is as true today as it was 70
years ago.
"Only good editing can bring life to a motion
picture," wrote Joseph Mascelli in his classic text,
The Five C's of Cinematography.
The various shots are just so many odd pieces
of film until they are skillfully assembled to tell a
coherent story. Both a diamond and a film are enhanced
by what is removed, he said. What remains tells the
story.
A screenwriter should have at least a general
understanding of the principles of editing. It is
editing which helps to create the pace and texture of a
film.
The fundamental principles of editing were
developed during the early days of silent films. The
introduction of sound brought some minor changes. The
determination of pace, which in the silent days
depended entirely on the rate of cutting, was augmented
by the volume and urgency of the sound-track.
In fact, the main change that the advent of
sound brought was to increase the realism of films. In
editing, this change saw certain editing techniques
fall out of general use--those styles which tend to
distract from the realism, such as masking of part of
the image so that the viewer only saw a character
surrounded by a distinctive masked border.
The use of close, medium and long shots for
different emphasis has not changed. However, with
stars having become a commodity to increase box-office,
sometimes too many close-ups are used to capitalize
upon the presence of the star at the expense of the
film's pace and movement. A close-up has a specific
purpose and a specific time to be used.
There has been little change in the role that
timing or tempo of cuts plays in helping to produce
dramatic tension. The faster the cutting, the more
urgent the pace will seem to the audience.
Cross-cutting increases tension by alternate
cutting between two events which have a direct bearing
on each other. Events can also be cross-cut to achieve
contrast or comparison. A rapid cross-cut sequence is
often saved to coincide with the climax, to heighten
the tension and suspense at this point.
In film, there is the possibility of
lengthening or shortening the duration of an event.
This makes possible the cutting down of unnecessary
intervals. This is what is meant by screen time being
different from real time.
As well, film editing enables the director
and editor to present a series of consecutive events in
such a way that each new development is revealed at the
dramatically appropriate moment.
The pace of a scene is determined both by its
content and by the speed with which various shots are
cut. By increasing the speed of cutting within a
sequence, the impression of fast, exciting action can
be created. But to really work well, the pace of
cutting has to match the content and the amount of
information being conveyed in each shot.
A writer who understands a little about
general editing principles will have more control over
the pacing of his script.
For instance, in a fast and exciting action
scene, he should write it so the cutting can be rapid.
Lengthy pieces of dialogue would not fit here.
Transitions
Transitions are devices used to bridge time
or space in a film.
The simplest transition is simply a title on
the screen indicating a different time or place.
There are also optical effects which can help
to bridge a change in time or place. A FADE-IN begins
a story and a FADE-OUT ends it. A fade-out and then a
fade-in can be used to end one sequence and start a
new.
A DISSOLVE, fading-out one scene while
another is fading-in at the same time, can also cover
time lapses, change of locale or be used to soften an
abrupt scene change that would otherwise jar the
audience.
MATCHED DISSOLVES are those where the two
connected scenes are similar in form, motion or content
and can further enhance the smoothness of the
transition.
Sound can also be used to effect a smoother
transition. Narration or dialogue can cover a switch
in location or can explain a time change.
For instance, a line of dialogue may say, "Let's
go." Then the cut is to the going.